Tag: augmented reality

Parking space optimising through augmented reality

optimizing parking spots in public parkings

Car sizes are different. Parking spots are pretty much the same everywhere. This concept idea obliges people to park their car exactly where the algorithm says. When entering the parking, the car gets recognised, dynamic (augmented reality/video) arrows guide the driver to their parking spot. As the driver approaches the parking spot – the spot gets drawn on the floor, taken into account some movement place to exit and enter the car, so the parking space can be use in the most optimal way. People who still can’t park their car correctly, get charged more.

The goal is to reduce and remove all friction of people parking cars poorly.

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iCard: a swiping e-wallet card

icard - augmented reality e-card

iCard is a piece of intelligent plastic which is basically a two-sided screen on which you can browse through the cards that you would normally carry in your wallet, such as your identity card, your driving license, your fuel card, your loyalty cards, your payment cards, library pass, etc. The iCard mimics the numbers on it and its functionality through NFC. No need for more than one card anymore, the iCard is everything you expect from it. Small, easy to use and cheap. The business model is 1ct per card activation and gets billed on a monthly basis.

Enhancing the Oculus Rift experience.

Enhancing the Oculus Rift experience

The Oculus company recently got acquired by Facebook, after it was one of the first giant Kickstarter crowdfunding successes. It a genius piece of hardware which opens the world to a whole new reality as a platform. But its main product, the Oculus Rift, is just to trick your eyes. What it lacks is an environment experience for the body. Therefor I hereby invent the Oculus moving mat, a round rubber mat in the form of a disk that works like a tank track but in a 360 degrees kinda way. This moving floor area anticipates your movement in space to enable you to physically participate in a dreamworld, sports game or action drama. At first, it comes with a suit filled with sensors that calculates your distance from the walls so the moving mat knows where you’re heading (or where you should be heading) at what speed, but over time you can equip your dedicated room with camera’s so the suit becomes obsolete.

I can imagine people reserving part of their homes for their escaping ventures in Oculus realities.